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Connected operations. Smoother experiences.

Manage your entertainment venuewith one connected system.

Connect sales, admission, play, memberships and reporting, from the first ticket to the final prize. Joyventa helps define the software and hardware your venue needs, so each touchpoint works as part of the same operation.

10

Hardware

29

Software capabilities

1

Systems

NFC / RFID

Guest journey

One guest journey. A clearer view for you.

An example operating flow: the modules and hardware are selected for your venue, rather than imposed as a fixed package.

01

Book or buy

Through POS, online booking or a self-service kiosk.

02

Validate admission

A gate links entry to the ticket, membership or session.

03

Tap to play

The reader links play to the account balance and configured price.

04

Collect and redeem

Redemption connects prize exchange with stock control.

05

Monitor the operation

Review revenue, machine use and guest preferences in reporting.

Software capabilities

The operating tools, connected.

Sixteen capabilities described in the catalogue, from ticketing and sales to inventory and marketing. Open each one to see its role in your venue.

Smart entertainment venue systems

The digital operating layer of your venue

One card or wristband runs the whole venue: entry, play, pay, redeem, lockers, memberships — and every transaction becomes data you can act on.

Access & admission · Ticketing, Admission, Access control, Turnstiles & gates, Self-service kiosks…
Payments & cashless · POS, RFID cards, RFID wristbands, Cashless payment, Recharge systems…
Guest & loyalty · Membership, Loyalty, Packages, Promotions, Redemption points…
Operations · Staff management, Shift management, Inventory, Race timing
Intelligence · CRM, Reporting, Revenue dashboards, Analytics, Multi-branch management
Explore the operating layer →

Layer 01

Access & admission

How guests get in — tickets, gates, kiosks and online booking.

Ticketing

Timed, tiered and package tickets sold online and on site.

Admission

Fast, controlled guest entry by ticket, card or wristband.

Access control

Zone-level permissions for attractions, rooms and staff areas.

Turnstiles & gates

Validated entry hardware integrated with ticketing.

Self-service kiosks

Buy, recharge and print without a queue.

Online booking

Sessions, parties and passes booked in advance.

QR ticketing

Mobile tickets scanned at any gate.

Layer 02

Payments & cashless

One card or wristband for every ride, game, locker and purchase.

POS

Unified point of sale for tickets, F&B and retail.

RFID cards

Game cards that carry credits, bonuses and history.

RFID wristbands

Waterproof wristbands for wet, snow and multi-zone venues.

Cashless payment

Tap to play, tap to buy — no coins or tokens.

Recharge systems

Top-up online, at kiosks or at the counter.

Game / card readers

Readers on every machine, ride gate and locker.

Layer 03

Guest & loyalty

Memberships, packages, promotions, redemption and prizes.

Membership

Passes and plans that bring guests back.

Loyalty

Points, tiers and rewards across the venue.

Packages

Bundles for parties, schools and groups.

Promotions

Time-based offers and campaigns.

Redemption points

E-tickets and points tracked to the card.

Prize management

Prize counter stock, values and redemptions.

Lockers

RFID-controlled lockers for wet and snow zones.

Layer 04

Operations

Staff, shifts, stock and race timing where relevant.

Staff management

Roles, permissions and audit trails.

Shift management

Schedules, handovers and cash-ups.

Inventory

F&B, retail and prize stock control.

Race timing

Lap timing, leaderboards and race control for karting.

Layer 05

Intelligence

CRM, reporting, live revenue and multi-branch views.

CRM

Guest profiles, visits and communication.

Reporting

Daily operations and finance reports.

Revenue dashboards

Live revenue by attraction, zone and time.

Analytics

Machine performance, dwell time and conversion.

Multi-branch management

One view across venues and cities.

Hardware

Hardware that fits your operation.

Game-card readers, access gates, recharge and token kiosks, a cash changer and a wristband station. Open each device to explore its purpose, features and specifications.

Game Card Readers

All (2) →
Max game reader

Systems · Game Card Readers

Max game reader

Model JV-SYS-02

A tap-to-play reader connecting credit, digital tickets and pricing. Intended for straightforward tapping and machine performance collection.

Indoor
Mini game reader

Systems · Game Card Readers

Mini game reader

Model JV-SYS-01

A reader fitted to an arcade machine to connect play with card credit and electronic prize tickets. It supports tapping and an additional card-insert option for multiple plays, according to the device settings.

Indoor

Access Gates

All (1) →
Smart access gates

Systems · Access Gates

Smart access gates

Model JV-SYS-03

Gates linked to ticketing and memberships to manage guest entry. The connected management system also provides service-use, revenue and peak-hour data.

Indoor

Self-Service Kiosks

All (3) →
Compact token kiosk

Systems · Self-Service Kiosks

Compact token kiosk

Model JV-SYS-05

Dispense tokens using a membership card, with optional cash-acceptance and card-dispensing modules for the venue.

Indoor
High-capacity token kiosk

Systems · Self-Service Kiosks

High-capacity token kiosk

Model JV-SYS-06

A membership-card token dispenser with a larger capacity, two motors and a large screen for services and advertising.

Indoor
Membership & recharge kiosk

Systems · Self-Service Kiosks

Membership & recharge kiosk

Model JV-SYS-04

A self-service station for member registration, package purchases and card recharge, synchronized with POS.

Indoor

Cash & Wristband Devices

All (2) →
Cash changer & recycler

Systems · Cash & Wristband Devices

Cash changer & recycler

Model JV-SYS-07

Combine cash acceptance, validation, storage and change dispensing, with banknote and coin recycling to reduce manual refilling.

Indoor
Play-session wristband station

Systems · Cash & Wristband Devices

Play-session wristband station

Model JV-SYS-08

A wristband device with four colours to distinguish play sessions and self-service return of silicone wristbands. Issuing and printing methods must be confirmed for the selected equipment.

Indoor

RFID Cards & Wristbands

All (2) →
RFID play & entry cards

Systems · RFID Cards & Wristbands

RFID play & entry cards

Model JV-SYS-09

Cards link guests with game credits, permitted services and session time. Compatible devices use them to activate games or validate entry, according to the venue settings.

Indoor
RFID play & entry wristbands

Systems · RFID Cards & Wristbands

RFID play & entry wristbands

Model JV-SYS-10

Wristbands offer a wearable alternative to cards, linking guests with game credits, permitted services and session time. The catalogue shows different forms; the suitable design is selected for the venue’s operation.

Indoor

Catalogue imagery with branding retouched; final appearance and interface depend on configuration.

Specifications follow the supplied catalogue. Power figures are maximum ratings, not constant consumption. Options, compatibility and package contents are defined in the quotation.

More than an arcade system.

The catalogue describes these venue applications. Compatibility with your equipment and local payment methods is reviewed before the final configuration is agreed.

Family entertainment centresIndoor play centresArcade centresTrampoline parksWater parksGo-kartingBowlingClimbingRoller skatingPool tablesClaw machine storesZoos & wildlife parks

Start with the venue. Then configure the system.

Do you sell admission, game credits, timed sessions or mixed packages? Define the sales, access and play touchpoints first. The appropriate hardware and software can then be coordinated, with compatibility, training and operating requirements reviewed within the agreed project scope.

Key questions

FAQ

Do I need every device?+

No. A configuration may use POS and readers, with gates, kiosks and wristbands selected for admission and operating requirements.

Can existing games be connected?+

Each machine needs a wiring, protocol, ticket and credit review. Universal compatibility is not assumed.

Cloud or local?+

The catalogue lists cloud/local management and remote reporting. Offline operation, backups and hosting depend on the configuration and require confirmation.

Which payments and languages?+

This page has four languages, which does not establish device-interface support. Operating languages, payment processors and local currencies are confirmed before ordering.

What information is needed?+

Venue type and country, machine and entrance counts, session and package sales, cash/card requirements and existing equipment. These define the modules, devices and scope.