
Systems · Game Card Readers
Max game reader
Model JV-SYS-02
A tap-to-play reader connecting credit, digital tickets and pricing. Intended for straightforward tapping and machine performance collection.
Connected operations. Smoother experiences.
Connect sales, admission, play, memberships and reporting, from the first ticket to the final prize. Joyventa helps define the software and hardware your venue needs, so each touchpoint works as part of the same operation.
10
Hardware
29
Software capabilities
1
Systems


NFC / RFID
Guest journey
An example operating flow: the modules and hardware are selected for your venue, rather than imposed as a fixed package.
01
Book or buy
Through POS, online booking or a self-service kiosk.
02
Validate admission
A gate links entry to the ticket, membership or session.
03
Tap to play
The reader links play to the account balance and configured price.
04
Collect and redeem
Redemption connects prize exchange with stock control.
05
Monitor the operation
Review revenue, machine use and guest preferences in reporting.
Software capabilities
Sixteen capabilities described in the catalogue, from ticketing and sales to inventory and marketing. Open each one to see its role in your venue.
Smart entertainment venue systems
One card or wristband runs the whole venue: entry, play, pay, redeem, lockers, memberships — and every transaction becomes data you can act on.
Layer 01
How guests get in — tickets, gates, kiosks and online booking.
Ticketing
Timed, tiered and package tickets sold online and on site.
Admission
Fast, controlled guest entry by ticket, card or wristband.
Access control
Zone-level permissions for attractions, rooms and staff areas.
Turnstiles & gates
Validated entry hardware integrated with ticketing.
Self-service kiosks
Buy, recharge and print without a queue.
Online booking
Sessions, parties and passes booked in advance.
QR ticketing
Mobile tickets scanned at any gate.
Layer 02
One card or wristband for every ride, game, locker and purchase.
POS
Unified point of sale for tickets, F&B and retail.
RFID cards
Game cards that carry credits, bonuses and history.
RFID wristbands
Waterproof wristbands for wet, snow and multi-zone venues.
Cashless payment
Tap to play, tap to buy — no coins or tokens.
Recharge systems
Top-up online, at kiosks or at the counter.
Game / card readers
Readers on every machine, ride gate and locker.
Layer 03
Memberships, packages, promotions, redemption and prizes.
Membership
Passes and plans that bring guests back.
Loyalty
Points, tiers and rewards across the venue.
Packages
Bundles for parties, schools and groups.
Promotions
Time-based offers and campaigns.
Redemption points
E-tickets and points tracked to the card.
Prize management
Prize counter stock, values and redemptions.
Lockers
RFID-controlled lockers for wet and snow zones.
Layer 04
Staff, shifts, stock and race timing where relevant.
Staff management
Roles, permissions and audit trails.
Shift management
Schedules, handovers and cash-ups.
Inventory
F&B, retail and prize stock control.
Race timing
Lap timing, leaderboards and race control for karting.
Layer 05
CRM, reporting, live revenue and multi-branch views.
CRM
Guest profiles, visits and communication.
Reporting
Daily operations and finance reports.
Revenue dashboards
Live revenue by attraction, zone and time.
Analytics
Machine performance, dwell time and conversion.
Multi-branch management
One view across venues and cities.
Hardware
Game-card readers, access gates, recharge and token kiosks, a cash changer and a wristband station. Open each device to explore its purpose, features and specifications.

Systems · Game Card Readers
Model JV-SYS-02
A tap-to-play reader connecting credit, digital tickets and pricing. Intended for straightforward tapping and machine performance collection.

Systems · Game Card Readers
Model JV-SYS-01
A reader fitted to an arcade machine to connect play with card credit and electronic prize tickets. It supports tapping and an additional card-insert option for multiple plays, according to the device settings.

Systems · Access Gates
Model JV-SYS-03
Gates linked to ticketing and memberships to manage guest entry. The connected management system also provides service-use, revenue and peak-hour data.

Systems · Self-Service Kiosks
Model JV-SYS-05
Dispense tokens using a membership card, with optional cash-acceptance and card-dispensing modules for the venue.

Systems · Self-Service Kiosks
Model JV-SYS-06
A membership-card token dispenser with a larger capacity, two motors and a large screen for services and advertising.

Systems · Self-Service Kiosks
Model JV-SYS-04
A self-service station for member registration, package purchases and card recharge, synchronized with POS.

Systems · Cash & Wristband Devices
Model JV-SYS-07
Combine cash acceptance, validation, storage and change dispensing, with banknote and coin recycling to reduce manual refilling.

Systems · Cash & Wristband Devices
Model JV-SYS-08
A wristband device with four colours to distinguish play sessions and self-service return of silicone wristbands. Issuing and printing methods must be confirmed for the selected equipment.

Systems · RFID Cards & Wristbands
Model JV-SYS-09
Cards link guests with game credits, permitted services and session time. Compatible devices use them to activate games or validate entry, according to the venue settings.

Systems · RFID Cards & Wristbands
Model JV-SYS-10
Wristbands offer a wearable alternative to cards, linking guests with game credits, permitted services and session time. The catalogue shows different forms; the suitable design is selected for the venue’s operation.
Catalogue imagery with branding retouched; final appearance and interface depend on configuration.
Specifications follow the supplied catalogue. Power figures are maximum ratings, not constant consumption. Options, compatibility and package contents are defined in the quotation.
The catalogue describes these venue applications. Compatibility with your equipment and local payment methods is reviewed before the final configuration is agreed.
Do you sell admission, game credits, timed sessions or mixed packages? Define the sales, access and play touchpoints first. The appropriate hardware and software can then be coordinated, with compatibility, training and operating requirements reviewed within the agreed project scope.
Key questions
No. A configuration may use POS and readers, with gates, kiosks and wristbands selected for admission and operating requirements.
Each machine needs a wiring, protocol, ticket and credit review. Universal compatibility is not assumed.
The catalogue lists cloud/local management and remote reporting. Offline operation, backups and hosting depend on the configuration and require confirmation.
This page has four languages, which does not establish device-interface support. Operating languages, payment processors and local currencies are confirmed before ordering.
Venue type and country, machine and entrance counts, session and package sales, cash/card requirements and existing equipment. These define the modules, devices and scope.